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Sinbad's Model Thread

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Post  schveider Sun Oct 23, 2011 4:21 pm

So how do you proceed, Sinbad? Does it appear to be finished this year? Razz Very Happy

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Post  Sinbad Sun Oct 23, 2011 5:56 pm

Slowly.
I dunno how long it's going to take to texture, but UVing is just the most tedious, time consuming job ever.
Luckily I've nearly UVed everything and I guess it wont matter too much if some of the blocks and beams etc. have visible texture seams...

- To those who don't know, UVing is the process of flattening out a 3d object into 2d space so that 2d images (a.k.a textures) can be applied.
- any 3d object that gets UVed is going to end up having a texture seam.
- Usually you try to hide these as best you can, but its time consuming as hell.

Next time I think I'll try UVing each piece AS I construct it, so as not to lull myself into a false sense of almost-finished-ness.

I would give an estimate of how long its going to take till completion, but we all know how far off my last estimate was..
I will keep working on it however, whenever I can find the spare time to do so.

Cheers,


- Sinbad

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Post  schveider Mon Oct 24, 2011 4:59 pm

I think I understand.The UV unwrapping was also my least favourite part of CG Smile although I was using Cinema4D which is software with probably the best UV editor

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Post  Sinbad Mon Oct 24, 2011 5:04 pm

The problem is it's just really repetitive. I have to do the same thing over and over for every single part of my temple.
If I had UVed before duplicating objects it would have saved so much time down the track but I was just in a hurry to get the model finished.
Anyway, I'm gonna keep chipping away at it and hopefully by the end of this week I'll be able to start texturing..
Kinda looking forward to putting some nice textures on it.

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Post  schveider Mon Oct 24, 2011 5:06 pm

OK but it is not absolutely neccesary to make textures I would prefer better UV map without texures than average quality UV with textures and also quality is prior to time it takes Smile

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Post  Sinbad Mon Oct 24, 2011 5:34 pm

The UVs I've done so far are pretty good.
I've been making sure all the texture seams will be hidden, and that the texture placement won't be too distorted.

Good to know that quality is top priority in this case.
My last workplace had the opposite philosophy and it drove me nuts...

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Post  Sinbad Wed Nov 23, 2011 5:52 pm

Wow ok, so I've finally finished UVing the damn thing! woohooo!!
So now it's on to texturing which should be a lot more fun whilst also at the same time being a lot less tedious.

Wish me luck,


- Sinbad

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Post  Sinbad Mon Nov 28, 2011 11:31 pm

Update:

Working on normal maps etc. (forget the vines..)



Sinbad's Model Thread - Page 2 Persp_10

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Post  schveider Thu Dec 01, 2011 1:41 pm

Looks very good so far.I like the detail of edges of each tier.

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Post  asomath Fri Dec 09, 2011 9:42 pm

Very Nice Sinbad!

~Asomath
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Post  schveider Wed Jan 18, 2012 8:49 am

Have you already finished Sinbad?

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Post  Sinbad Wed Jan 18, 2012 9:32 pm

Mostly, yeah. I've finished the modelling and UVs anyway so if you guys like I could upload the temple as a WIP and just finish the few textures I'm still working on.
Just let meknow how you would like me to upload it and in what format etc. and we should be in business Smile

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Post  schveider Thu Jan 19, 2012 7:38 am

that's good.Upload it to your folder in assets on castlegobs to avoid mess in downloads on google code.If possible upload statues, altar and bowls(or how it is called) as separate models.Use FBX format.I remember it occured sometimes the model was exported together with textures.Try to avoid this case I think it would lead only to problems Smile

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Post  Sinbad Fri Jan 20, 2012 4:19 am

Alright, so .fbx but with seperate files for seperate geometries
and seperate files for textures (i.e not bundled into the .fbx files)
Got it! Shall do so on Tuesday.

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Post  asomath Sun Jan 22, 2012 11:52 pm

Sounds good!

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Post  schveider Wed Jan 25, 2012 7:30 am

Have you already uploaded? I see nothing so far.

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Post  Sinbad Wed Jan 25, 2012 5:26 pm

Can someone please explain to me how to upload? I've managed to get into the assets folder and can navigate to the models/buildings directory but how do I add to it?

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Post  schveider Thu Jan 26, 2012 11:37 am

I thought you are aware of how to upload at castlegobs. Nevertheless it sounds like you used http protocol. To upload it you need to use FTP. Login and pass are at castlegobs http://www.castlegobs.nl/forums/index.php?showtopic=283. You need to use application like FileZilla to connect.
If it is too complicated for you PM me your gmail address and I will give you permission to upload it to googlecode then I will move it to castlegobs myself.

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Post  Sinbad Thu Jan 26, 2012 8:24 pm

Thanks dude, I'm having a lot of trouble uploading it from work so it might be easier if I send it to you to do. I sent you my gmail address via pm

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Post  schveider Fri Jan 27, 2012 10:12 am

It appears only few persons on castlegobs knew how to upload via ftp and it was the reason why there were so many tasks done but the results were never uploaded Smile

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Post  asomath Fri Jan 27, 2012 2:18 pm

Haha Razz Which we will hopefully avoid alot of! Razz

Oh, and Happy Birthday Sinbad! Smile

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Post  schveider Fri Jan 27, 2012 6:08 pm

I'm joining to congratulations and wish you much success in life etc. Smile


btw asomath, have you read PM message I sent you?I had full sentbox (again Very Happy) so I'm not sure it was sent.

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Post  Sinbad Fri Jan 27, 2012 6:44 pm

Thanks for the Birthday wishes guys Smile 24 now.
Hey Schveider, so now how do I upload it to googlecode?

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Post  schveider Sat Jan 28, 2012 8:45 am

http://code.google.com/p/might-and-magic-tribute/downloads/list at the bar on the left side is "New Download" button.Click it, upload file and submit.That's all

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Post  Sinbad Sat Jan 28, 2012 7:05 pm

thanks man, its up.

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